Wicked Ruckus
A downloadable game for Windows
Have you ever wondered which monsters of folktales and urban legends were the strongest? Wicked Ruckus is a fighting game featuring these creatures. Play as one of these monsters and see who has what it takes.
Controls:
Gamepad:
Keyboard:
New Features:
- Multiplayer functionality
- Animations for the Oni character
- Hit and hurt boxes for the Oni character
- Frame delays for the combat combo system
- Start and Game Over screens
- Gameplay UI (Time display and health bars)
- Round timer
- Characters spawn on opposite sides
Bugs Fixed:
- Characters no flip to face their opponent
- Characters no longer clip through the floor
- Attacks are no longer performed instantly
- Movement is no longer too slide-y
Credits
- Ciarenn Hollis - Programming
- Gustavo Molina - System Design
- Elyaas Callahan - Art and Character Design
- Solomon Mei - Art and Character Design
- Kyle Angelo Lapuz - Animation
- Dani Craanen- Audio
- Sean Brown - Audio
- Ricky Moctezuma - Audio
Updated | 7 days ago |
Status | Released |
Platforms | Windows |
Author | Ciarenn Hollis |
Genre | Fighting |
Tags | Monsters, Multiplayer, mythology, Pixel Art |
Development log
- Wicked Ruckus Final Product8 days ago
- Wicked Ruckus Vertical Slice44 days ago
Comments
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Most of my feedback was already given during Playtest Planet, but I realize that I forgot to mention this:
I highly recommend Unity's 2D Bone animation system (tutorial linked at bottom of comment) - not sure how well it works with pixel art but it could save time. You can have multiple characters that share the same rig and they can all use the same animations, which could save you some time. Best of luck with the rest of development!